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Minesweeper games-app screenshot}}
Name Minesweeper
Description Faithful touch-based implementation of the mine hunting game.
Author Tony Gallo

Source code (download):

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DrawBoard(); PlantBombs(); ShowBombs(); FilledCircle(); PressSquare(); AdjacentBombs(); IsBomb(); PressAdjacentSquares(); GameWon(); PlaceFlag(); PlaceQuestion(); SelectMode(); Cursor(); Highlight(); PrePress(); PrintUnflaggedBombs(); IntToString(); IntToChar(); minefield; bombs; unflagged; colorList; numberList; EXPORT Minesweeper() //Minesweeper v1.4.1 //2014 //Tony Gallo //tgallo@tbaytel.com BEGIN local touch; local done; local choice; local i, j, index; local mode, modetemp; local highlightindex; local key; local result; //title screen RECT_P(0, 0, 319, 239, 0, RGB(0, 0, 0)); TEXTOUT_P("MINESWEEPER", 120, 90, 2, RGB(255, 0, 0)); TEXTOUT_P("v1.4.1 2014", 129, 110, 1, RGB(255, 0, 0)); TEXTOUT_P("by Tony Gallo", 128, 130, 1, RGB(255, 0, 0)); wait(1.5); colorList := {RGB(1, 0, 254), RGB(1, 127, 1), RGB(254, 0, 0), RGB(1, 0, 128), RGB(129, 1, 2), RGB(0, 128, 129), RGB(0, 0… done := 0; WHILE (done == 0) DO CHOOSE(choice, "Choose Difficulty Level", "Beginner - 10 mines", "Intermediate - 15 mines", "Advanced - 20 mines"); if choice == 0 then //clicked outside choose box - default to Beginner choice := 1; end; bombs := 5 + choice*5; //clear screen RECT_P(0, 0, 319, 239, 0, RGB(255, 255, 255)); //credits TEXTOUT_P("MINESWEEPER", 10, 5, 2, RGB(0, 0, 0)); TEXTOUT_P("v1.4.1 2014", 100, 6, 1, RGB(0, 0, 0)); TEXTOUT_P("by Tony Gallo", 250, 5, 1, RGB(0, 0, 0)); //mode menu TEXTOUT_P("MODE:", 10, 50, 2, RGB(0, 0, 0)); TEXTOUT_P("↑", 25, 75, 2, RGB(0, 0, 0)); TEXTOUT_P("press", 15, 90, 1, RGB(0, 0, 0)); PlaceFlag(-1, 0); TEXTOUT_P("flag", 20, 140, 1, RGB(0, 0, 0)); TEXTOUT_P("?", 27, 175, 2, RGB(0, 0, 0)); TEXTOUT_P("unknown", 8, 187, 1, RGB(0, 0, 0)); //press LINE_P(10, 70, 45, 70, RGB(0, 0, 0)); LINE_P(10, 105, 45, 105, RGB(0, 0, 0)); LINE_P(10, 70, 10, 105, RGB(0, 0, 0)); LINE_P(45, 70, 45, 105, RGB(0, 0, 0)); mode := 0; //0 - press, 1 - flag, 2 - unknown DrawBoard(); PlantBombs(); unflagged := bombs; PrintUnflaggedBombs(unflagged); highlightindex := -1; WHILE ISKEYDOWN(4) <> 1 do wait(.1); touch := mouse(); key := -1; key := getkey; if highlightindex > = 1 then Highlight(highlightindex, 1); end; if key == 2 or key == 7 or key == 8 or key == 12 then highlightindex := Cursor(key, highlightindex); continue; end; if key == 30 then //pressed board with ENTER if highlightindex > = 1 then result := PrePress(highlightindex, mode, 1); if result == "continue" then continue; end; if result == "break" then break; end; end; end; if size(touch(1)) then if touch(1, 5) == 0 then X := B→R(touch(1, 1)); Y := B→R(touch(1, 2)); if 10 <= X <= 45 and 70 <= Y <= 200 THEN modetemp := SelectMode(X, Y); if 0 <= modetemp <= 2 then mode := modetemp; end; end; if 60 <= X <= 259 and 20 <= Y <= 219 THEN //pressed board with finger i := iquo((X-60), 20); j := iquo((Y-20), 20); index := 10*j + i + 1; result := PrePress(index, mode, 0); if result == "continue" then continue; end; if result == "break" then break; end; END; end; end; END; key := -1; while key = -1 do wait(.1); touch := mouse(); key := getkey; end; CHOOSE(choice, "Play Again?", "Yes", "No"); if choice < > 1 then done := 1; end; END; END; PrePress(index, mode, highlighted) begin local result; local I, J; result := ""; if mode == 1 and minefield(index) > 8 then PlaceFlag(index, highlighted); PrintUnflaggedBombs(unflagged); result := "continue"; return result; end; if mode == 2 and minefield(index) > 8 then PlaceQuestion(index, highlighted); result := "continue"; return result; end; if minefield(index) == 12 or minefield(index) == 14 then //flagged - cannot press result := "continue"; return result; end; if minefield(index) == 11 or minefield(index) == 15 then ShowBombs(0); I := irem(index-1, 10); J := iquo(index-1, 10); RECT_P(60+20*I, 20+20*J, 80+20*I, 40+20*J, 0, RGB(192, 192, 192)); FilledCircle(70 + 20*irem(index-1, 10), 30 + 20*iquo(index-1, 10), 4, RGB(255, 0, 0)); TEXTOUT_P("YOU", 278, 35, 2, RGB(255, 0, 0)); TEXTOUT_P("LOSE!", 275, 50, 2, RGB(255, 0, 0)); TEXTOUT_P("Press any", 265, 80, 2, RGB(0, 0, 0)); TEXTOUT_P("key.", 280, 95, 2, RGB(0, 0, 0)); result := "break"; return result; else PressSquare(index); if GameWon() == 1 then ShowBombs(1); TEXTOUT_P("YOU", 278, 35, 2, RGB(0, 0, 0)); TEXTOUT_P("WIN!", 277, 50, 2, RGB(0, 0, 0)); TEXTOUT_P("Press any", 265, 80, 2, RGB(0, 0, 0)); TEXTOUT_P("key.", 280, 95, 2, RGB(0, 0, 0)); result := "break"; return result; end; end; return result; end; PrintUnflaggedBombs(number) begin RECT_P(280, 175, 305, 195, 0, RGB(0, 0, 0)); TEXTOUT_P(IntToString(number), 285, 180, 2, RGB(255, 0, 0)); end; Cursor(key, highlightindex) begin if highlightindex == - 1 then highlightindex := 1; Highlight(highlightindex, 1); return 1; end; Highlight(highlightindex, 0); CASE if key == 2 then if 1 <= highlightindex < = 10 then highlightindex := highlightindex + 90; else highlightindex := highlightindex - 10; end; end; if key == 7 then if irem(highlightindex, 10) == 1 then highlightindex := highlightindex + 9; else highlightindex := highlightindex - 1; end; end; if key == 8 then if irem(highlightindex, 10) == 0 then highlightindex := highlightindex - 9; else highlightindex := highlightindex + 1; end; end; if key == 12 then if 91 <= highlightindex < = 100 then highlightindex := highlightindex - 90; else highlightindex := highlightindex + 10; end; end; END; Highlight(highlightindex, 1); return highlightindex; end; Highlight(index, mode) begin //mode 0 - unhighlight //mode 1 - highlight local color; local I, J; I := irem(index-1, 10); J := iquo(index-1, 10); if mode == 0 then color := RGB(0, 0, 0); end; if mode == 1 then color := RGB(255, 244, 43); end; LINE_P(60+I*20, 20+J*20, 60+I*20, 40+J*20, color); LINE_P(80+I*20, 20+J*20, 80+I*20, 40+J*20, color); LINE_P(60+I*20, 20+J*20, 80+I*20, 20+J*20, color); LINE_P(60+I*20, 40+J*20, 80+I*20, 40+J*20, color); end; IsBomb(index) begin if minefield(index) == 11 or minefield(index) == 14 or minefield(index) == 15 then return 1; else return 0; end; end; AdjacentBombs(index) begin local count; count := 0; CASE //top left corner if index == 1 then count := IsBomb(index+1) + IsBomb(index+10) + IsBomb(index+11); end; //top row if 2 <= index < = 9 then count := IsBomb(index-1) + IsBomb(index+1) + IsBomb(index+9) + IsBomb(index+10) + IsBomb(index+11); end; //top right corner if index == 10 then count := IsBomb(index-1) + IsBomb(index+9) + IsBomb(index+10); end; //bottom left corner if index == 91 then count := IsBomb(index-10) + IsBomb(index-9) + IsBomb(index+1); end; //bottom row if 92 <= index < = 99 then count := IsBomb(index-11) + IsBomb(index-10) + IsBomb(index-9) + IsBomb(index-1) + IsBomb(index+1); end; //bottom right corner if index == 100 then count := IsBomb(index-11) + IsBomb(index-10) + IsBomb(index-1); end; //farmost left column if irem(index, 10) == 1 then count := IsBomb(index-10) + IsBomb(index-9) + IsBomb(index+1) + IsBomb(index+10) + IsBomb(index+11); end; //farmost right column if irem(index, 10) == 0 then count := IsBomb(index-11) + IsBomb(index-10) + IsBomb(index-1) + IsBomb(index+9) + IsBomb(index+10); end; //everywhere else (in the middle) count := IsBomb(index-11) + IsBomb(index-10) + IsBomb(index-9) + IsBomb(index-1) + IsBomb(index+1) + IsBomb(index+9) + IsBomb(index+10) + IsBomb(index+11); END; return count; end; PressSquare(index) begin local bombcount; local I, J; I := irem(index-1, 10); J := iquo(index-1, 10); RECT_P(60+20*I, 20+20*J, 80+20*I, 40+20*J, 0, RGB(192, 192, 192)); bombcount := AdjacentBombs(index); minefield(index) := bombcount; if bombcount < > 0 then TEXTOUT_P(IntToChar(bombcount), 67+20*I, 25+20*J, 2, colorList(bombcount)); else PressAdjacentSquares(index); end; end; PressAdjacentSquare(index) begin if minefield(index) = 10 or minefield(index) = 13 then PressSquare(index); end; end; PressAdjacentSquares(index) begin CASE //top left corner if index == 1 then PressAdjacentSquare(index+1); PressAdjacentSquare(index+10); PressAdjacentSquare(index+11); end; //top row if 2 <= index < = 9 then PressAdjacentSquare(index-1); PressAdjacentSquare(index+1); PressAdjacentSquare(index+9); PressAdjacentSquare(index+10); PressAdjacentSquare(index+11); end; //top right corner if index == 10 then PressAdjacentSquare(index-1); PressAdjacentSquare(index+9); PressAdjacentSquare(index+10); end; //bottom left corner if index == 91 then PressAdjacentSquare(index-10); PressAdjacentSquare(index-9); PressAdjacentSquare(index+1); end; //bottom row if 92 <= index < = 99 then PressAdjacentSquare(index-11); PressAdjacentSquare(index-10); PressAdjacentSquare(index-9); PressAdjacentSquare(index-1); PressAdjacentSquare(index+1); end; //bottom right corner if index == 100 then PressAdjacentSquare(index-11); PressAdjacentSquare(index-10); PressAdjacentSquare(index-1); end; //farmost left column if irem(index, 10) == 1 then PressAdjacentSquare(index-10); PressAdjacentSquare(index-9); PressAdjacentSquare(index+1); PressAdjacentSquare(index+10); PressAdjacentSquare(index+11); end; //farmost right column if irem(index, 10) == 0 then PressAdjacentSquare(index-11); PressAdjacentSquare(index-10); PressAdjacentSquare(index-1); PressAdjacentSquare(index+9); PressAdjacentSquare(index+10); end; //everywhere else (in the middle) PressAdjacentSquare(index-11); PressAdjacentSquare(index-10); PressAdjacentSquare(index-9); PressAdjacentSquare(index-1); PressAdjacentSquare(index+1); PressAdjacentSquare(index+9); PressAdjacentSquare(index+10); PressAdjacentSquare(index+11); END; end; DrawBoard() begin local I; RECT_P(60, 20, 260, 220, 0, RGB(65, 105, 225)); FOR I FROM 1 to 9 DO LINE_P(60+20*I, 20, 60+20*I, 220, RGB(0, 0, 0)); LINE_P(60, 20+20*I, 260, 20+20*I, RGB(0, 0, 0)); END; end; PlantBombs() begin local index, count; count := 0; //minefield values: //0-8 - # of adjacent bombs //10 - nothing //11 - bomb //12 - flagged nothing //13 - question nothing //14 - flagged bomb //15 - question bomb minefield := makelist(10, A, 1, 100, 1); WHILE (count < bombs) DO index := RANDINT(1, 100); if minefield(index) == 10 then minefield(index) := 11; count := count + 1; end; END; return minefield; end; FilledCircle(X, Y, Radius, Color) begin local I; FOR I FROM 0 TO Radius DO ARC_P(X, Y, I, Color); END; end; ShowBombs(win) begin local index; local I, J; local color; if win == 1 then color := RGB(65, 105, 225); else color := RGB(192, 192, 192); end; I := irem(index-1, 10); J := iquo(index-1, 10); FOR index FROM 1 TO 100 DO I := irem(index-1, 10); J := iquo(index-1, 10); if minefield(index) == 11 or minefield(index) == 14 or minefield(index) == 15 then RECT_P(60+20*I, 20+20*J, 80+20*I, 40+20*J, 0, color); FilledCircle(70 + 20*I, 30 + 20*J, 4, RGB(0, 0, 0)); end; if minefield(index) == 12 then //misflagged RECT_P(60+20*I, 20+20*J, 80+20*I, 40+20*J, 0, color); FilledCircle(70 + 20*I, 30 + 20*J, 4, RGB(0, 0, 0)); LINE_P(60+20*I, 20+20*J, 80+20*I, 40+20*J, RGB(255, 0, 0)); LINE_P(80+20*I, 20+20*J, 60+20*I, 40+20*J, RGB(255, 0, 0)); end; END; end; GameWon() begin local index; local count; count := 0; FOR index FROM 1 TO 100 DO if minefield(index) < = 8 then count := count +1; end; END; if count == 100 - bombs then return 1; else return 0; end; end; PlaceFlag(index, highlighted) begin local I, J; local border; if highlighted == 0 then border := RGB(0, 0, 0); else border := RGB(255, 244, 43); end; if index > = 1 then I := irem(index-1, 10); J := iquo(index-1, 10); RECT_P(60+20*I, 20+20*J, 80+20*I, 40+20*J, border, RGB(65, 105, 225)); else //menu I := -2; J := 5; end; if index > = 1 then if minefield(index) == 12 then minefield(index) := 10; unflagged := unflagged + 1; return; end; if minefield(index) == 14 then minefield(index) := 11; unflagged := unflagged + 1; return; end; if minefield(index) == 10 or minefield(index) == 13 then minefield(index) := 12; unflagged := unflagged - 1; end; if minefield(index) == 11 or minefield(index) == 15 then minefield(index) := 14; unflagged := unflagged - 1; end; end; RECT_P(60+20*I+4, 20+20*J+5, 80+20*I-7, 40+20*J-10, 0, RGB(255, 0, 0)); LINE_P(80+20*I-7, 40+20*J-10, 80+20*I-7, 40+20*J-5, RGB(0, 0, 0)); LINE_P(60+20*I+10, 40+20*J-5, 80+20*I-5, 40+20*J-5, RGB(0, 0, 0)); end; PlaceQuestion(index, highlighted) begin local I, J; local border; if highlighted == 0 then border := RGB(0, 0, 0); else border := RGB(255, 244, 43); end; I := irem(index-1, 10); J := iquo(index-1, 10); RECT_P(60+20*I, 20+20*J, 80+20*I, 40+20*J, border, RGB(65, 105, 225)); if minefield(index) == 13 then minefield(index) := 10; return; end; if minefield(index) == 15 then minefield(index) := 11; return; end; TEXTOUT_P("?", 60+20*I+8, 20+20*J+5, 2, RGB(0, 0, 0)); if minefield(index) == 10 or minefield(index) == 12 then minefield(index) := 13; end; if minefield(index) == 11 or minefield(index) == 14 then minefield(index) := 15; end; end; SelectMode(x, y) begin local mode; mode := -1; case if 70 <= Y <= 105 then mode := 0; end; if 120 <= Y <= 155 then mode := 1; end; if 170 <= Y <= 200 then mode := 2; end; end; if mode == -1 then return mode; end; //clear boxes //press LINE_P(10, 70, 45, 70, RGB(255, 255, 255)); LINE_P(10, 105, 45, 105, RGB(255, 255, 255)); LINE_P(10, 70, 10, 105, RGB(255, 255, 255)); LINE_P(45, 70, 45, 105, RGB(255, 255, 255)); //flag LINE_P(10, 120, 45, 120, RGB(255, 255, 255)); LINE_P(10, 155, 45, 155, RGB(255, 255, 255)); LINE_P(10, 120, 10, 155, RGB(255, 255, 255)); LINE_P(45, 120, 45, 155, RGB(255, 255, 255)); //unknown LINE_P(4, 170, 51, 170, RGB(255, 255, 255)); LINE_P(4, 200, 51, 200, RGB(255, 255, 255)); LINE_P(4, 170, 4, 200, RGB(255, 255, 255)); LINE_P(51, 170, 51, 200, RGB(255, 255, 255)); case if mode == 0 then //press LINE_P(10, 70, 45, 70, RGB(0, 0, 0)); LINE_P(10, 105, 45, 105, RGB(0, 0, 0)); LINE_P(10, 70, 10, 105, RGB(0, 0, 0)); LINE_P(45, 70, 45, 105, RGB(0, 0, 0)); end; if mode == 1 then //flag LINE_P(10, 120, 45, 120, RGB(0, 0, 0)); LINE_P(10, 155, 45, 155, RGB(0, 0, 0)); LINE_P(10, 120, 10, 155, RGB(0, 0, 0)); LINE_P(45, 120, 45, 155, RGB(0, 0, 0)); end; if mode == 2 then //unknown LINE_P(4, 170, 51, 170, RGB(0, 0, 0)); LINE_P(4, 200, 51, 200, RGB(0, 0, 0)); LINE_P(4, 170, 4, 200, RGB(0, 0, 0)); LINE_P(51, 170, 51, 200, RGB(0, 0, 0)); end; end; return mode; end; IntToString(int) begin local rem; local string = ""; local negative = 0; if int == 0 then return "0"; end; if int < 0 then negative := 1; int := int * (-1); end; while int > 0 do rem := irem(int, 10); string := IntToChar(rem) + string ; int := (int - rem) / 10; end; if negative == 1 then string := "-" + string; end; return string; end; IntToChar(int) begin if int == 0 then return "0"; end; if int == 1 then return "1"; end; if int == 2 then return "2"; end; if int == 3 then return "3"; end; if int == 4 then return "4"; end; if int == 5 then return "5"; end; if int == 6 then return "6"; end; if int == 7 then return "7"; end; if int == 8 then return "8"; end; if int == 9 then return "9"; end; end;

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